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AI Builds 3D Browser Games
A live demonstration of building two Three.js/Nuxt browser games in two weeks using AI, covering prompt strategy, code generation, debugging, and multiplayer implementation.
Over a period of 2 weeks, I used AI (mostly Cursor + Claude Sonnet 3.7 + ChatGPT o1 Pro) to build two playable browser-based games with Three.js and
Nuxt.js. These weren’t polished, long-term projects, they were experiments in rapid prototyping through “vibe coding,” where I gave AI rough ideas and let it generate both the requirements and most of the implementation.
In this 6-minute demo, I’ll show:
- The actual games in action
- The workflow I used with Cursor (messy prompts, generated code, and debugging side-by-side with AI)
- How the AI tackled surprisingly complex problems like 3D scene setup, multiplayer sync, and game state transitions
- What worked, what didn’t, and what it felt like to “co-develop” with an LLM
I’ll walk through code, hacks, and surprises, all from the perspective of someone trying to build real things, fast, with AI in the driver’s seat.
Vibe Racers is a keyboard-driven vehicle combat and exploration game with boundary detection.
Yacht Vibes: Interactive sailing simulation demonstrating realistic wind and sail dynamics.
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