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AI Gamemaster for Voice Games
This talk explores building an AI Gamemaster for a D&D-like voice-based game, focusing on combining game systems, human content, and gamemastery principles.
Building a voice-based agent for entertainment is a huge challenge. Game development is a unique craft that most engineers struggle with: iterating to “find the fun” feels unintuitive. I present our D&D-like experience delivered by an AI Gamemaster, and share how combining game systems, human-authored content, and the craft of gamemastery, has resulted in a compelling experience that players spend hours enjoying.
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